DIGITAL ARTIST & COMPOSER
MARTYN STONEHOUSE
Martyn is a digital artist and composer working with a range of audio-visual mediums to explore and create immersive experiences, soundtracks, film, score and imagery.
COMPOSITION
Tailored composition for visual media, film and games.
Soundtracks, trailer music and score. Working with you to
develop a sonic identity for your project.
PRODUCTION
Collaborative recording, location sound and post production.
Mixing and mastering for a range of formats and platforms.
COMMISSION
Immersive audio visual experiences for galleries and exhibition spaces.
Interactive works and custom installations, soundscapes, research and development.
Want to make your project stand out from the crowd?
GAMES
KOOTCH
RECORDING & MIXING
"Throughout our whole recording journey Martyn has made us feel completely at home, bringing some great suggestions to the table. His warmth and calm is infectious - his knowledge invaluable. We couldn’t be happier, and recommend his services to everyone we meet"
BETH LILLEYMAN - Vocalist
MASSIVE GALAXY STUDIOS
GAME AUDIO
"Martyn has been an invaluable part of our games development, composing outstanding music, either when it's about sci-fi combat or pleasant villages by the river. He also gave the worlds the necessary ambient sounds to make it all plausible. I can't recommend him enough"
GONCALO MONTEIRO - Lead Developer
LEMON HAIR
SHORT FILM SOUND
"An absolute professional, putting myself at ease with his breadth of knowledge around all things audio. Martyn is friendly, respectful and straightforward, and slotted himself effortlessly into an otherwise all-female cast & crew. He did a superb job, I’ll be going to Martyn for all my audio needs going forward"
EMILY JOAN - Director
RECENT PROJECTS
ABOUT ME
I've worked within the arts and creative sector for over 20 years, and have been a practicing freelance artist since 2016. I work with a range of audio-visual mediums to explore and create immsersive experiences, soundscapes, film, score and imagery.
I create music for games, including tailored sound design and audio implementation for studios and indie developers.
I use creative technology to engage people, transform spaces and explore concepts of history, preservation, folklore and sound.
My research and development practice
focusses on our relationship with digital information, obsolete technology and ancient sites of historical importance.